The effects of controlled video game playing experience on the eye-hand coordination and reaction time of second grade children.

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Purpose: The purpose of this study was to investigate the effects of seven weeks of video game-playing experience on the eye-hand coordination and reaction time of second grade children, as measured by the Lafayette Rotary Pursuit and a hand reaction time test. Methods of Research: Thirty male and female students were pretested for eye-hand coordination and reaction time. Fifteen students then participated in playing selected video games at their school for 10 minutes a day, four days a week, for seven weeks. Fifteen students did not play any video games for the seven weeks. Post-testing was administered to measure changes in eye-hand coordination and reaction time. The pre-and post-test scores from the tests were analyzed by the analysis of covariance test with a significance being at the .05 level. Conclusions: The fifteen second grade students in the experimental group who participated in a seven week video game playing program, did significantly improve their eye-hand coordination and reaction time as measured by a rotary pursuit test and a hand reaction time test. The fifteen students in the control group, who did not participate in video games for the seven week period, made no significant change in their eye-hand coordination and reaction time.

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v, 40 leaves

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